Download PDF Aperita Arcana: fantasy for Fate Core, by Travis S Casey, Julian AG Stanley
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Aperita Arcana: fantasy for Fate Core, by Travis S Casey, Julian AG Stanley
Download PDF Aperita Arcana: fantasy for Fate Core, by Travis S Casey, Julian AG Stanley
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Oh Ye Seeker! If you have been looking to play old school fantasy with Fate Core as your engine, look no further! Within these pages, you will find: + Rules to help you use Fate Core to emulate a class-race-level system + All the classic old school classes and races presented for Fate Core, plus many more + Expanded rules for weapons, armor, and other equipment, including magic items + Spell casting rules to emulate old school fantasy + A selection of common fantasy monsters to start you adventuring + Copious examples to help you apply Fate Core to the fantasy genre + An introductory scenario And much more!
- Sales Rank: #2854451 in Books
- Published on: 2015-06-08
- Original language: English
- Dimensions: 9.00" h x .70" w x 6.00" l,
- Binding: Paperback
- 308 pages
Most helpful customer reviews
3 of 3 people found the following review helpful.
A great fantasy sourcebook for Fate Core, rich with races.
By Ed Pegg Jr
I've always liked fantasy games with lots of races. Aperita offers 28 different races, all distinct. It's not 5 varieties of human, elf and dwarf, either -- though the given rules do allow for a lot of variety with every race. In the back are write-ups for how each race typical considers each of the other races. Dwarf/goblin, sentient bats, centaur, dwarf, elf, equosi, gnome/dwarf, faun, gnome, goblin, human/elf, halfling, human/orc, human, orc/hobgoblin, mer-octopus, elf/centaur, kitsune, sentient ravens, lamia, merfolk/human, merfolk, sentient fungi, nymph, orc, tanuki, sentient monkeys, sentient snakes. Each race and crossbreed has an description of what makes them unique in the world.
There are thirteen classes: Arbiter, Assassin, Bard, Cleric, Druid, Fighter, Magic User, Martial artist, Monk, Paladin, Ranger, Thief, Sage.
Other sections include Equipment, Magic, Faith & Dieties, Social combat, magic items, The Adventure, Campaigns, and Creatures.
They also offer a book of creatures -- Collectanea Creaturea
Highly recommended.
1 of 1 people found the following review helpful.
Five Stars
By Alexandre Alves
Really good!
0 of 3 people found the following review helpful.
Complexity on top of complexity
By Michael A. Johnson
I must admit that I am disappointed. FATE is about simplifying the game. This expansion however seems to be how to add the entirety of D&D to FATE. Except the endless combat system. Fortunately it goes with the FATE combat. Except it adds a new variety - a social one where you fight with words trying to destroy a foe in a civil manner - in more added complexity.
This is the sad part. In every thing it just adds lots of complexity. A dozen or more half breed character races, fully worked out to add to the regular ones. Even more character classes, also fully burdened with rules on how to have them.
If I wanted complexity I would have just gone to D&D. Aether Sea for FATE handled this sort of thing in one twentieth of the verbiage.
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